Polycode
Polycode::SceneLight Member List
This is the complete list of members for Polycode::SceneLight, including all inherited members.
addChild(Entity *newChild)Polycode::Entity
addEntity(Entity *newChild)Polycode::Entity
addEventListener(EventHandler *handler, int eventCode)Polycode::EventDispatcher
alphaTestPolycode::Entity
areShadowsEnabled() const Polycode::SceneLight
backfaceCulledPolycode::Entity
billboardModePolycode::Entity
billboardRollPolycode::Entity
blendingModePolycode::Entity
castShadowsPolycode::SceneEntity
clearMask()Polycode::Entity
colorPolycode::Entity
colorAffectsChildrenPolycode::Entity
custEntityTypePolycode::Entity
depthOnlyPolycode::Entity
depthTestPolycode::Entity
depthWritePolycode::Entity
dirtyMatrix(bool val)Polycode::Entity
dispatchEvent(Event *event, int eventCode)Polycode::EventDispatcher
enabledPolycode::Entity
enableDebugDraw(bool val)Polycode::SceneLight
enableShadows(bool val, Number resolution=256)Polycode::SceneLight
EventDispatcher()Polycode::EventDispatcher
EventHandler()Polycode::EventHandler
getBBoxRadius() const Polycode::Entity
getChildAtIndex(unsigned int index)Polycode::Entity
getCombinedColor() const Polycode::Entity
getCombinedPitch() const Polycode::Entity
getCombinedPosition() const Polycode::Entity
getCombinedRoll() const Polycode::Entity
getCombinedYaw() const Polycode::Entity
getCompoundBBoxRadius() const Polycode::Entity
getCompoundScale() const Polycode::Entity
getConcatenatedMatrix() const Polycode::Entity
getConcatenatedRollMatrix() const Polycode::Entity
getLightType() const Polycode::SceneLight [inline]
getLookAtMatrix(const Vector3 &loc, const Vector3 &upVector=Vector3(0, 1, 0))Polycode::Entity
getNumChildren()Polycode::Entity
getParentEntity() const Polycode::Entity
getPitch() const Polycode::Entity
getPosition() const Polycode::Entity
getRoll() const Polycode::Entity
getRotationQuat() const Polycode::Entity
getScale() const Polycode::Entity
getTransformMatrix() const Polycode::Entity
getUserData()Polycode::Entity
getYaw() const Polycode::Entity
handleEvent(Event *event)Polycode::EventHandler [inline, virtual]
lightColorPolycode::SceneLight
lookAt(const Vector3 &loc, const Vector3 &upVector=Vector3(0, 1, 0))Polycode::Entity
lookAtEntity(Entity *entity, const Vector3 &upVector=Vector3(0, 1, 0))Polycode::Entity
ownsChildrenPolycode::Entity
Pitch(Number pitch)Polycode::Entity
rebuildRotation()Polycode::Entity
rebuildTransformMatrix()Polycode::Entity
recalculateBBox()Polycode::Entity
removeAllHandlers()Polycode::EventDispatcher
removeAllHandlersForListener(void *listener)Polycode::EventDispatcher
removeChild(Entity *entityToRemove)Polycode::Entity
removeEventListener(EventHandler *handler, int eventCode)Polycode::EventDispatcher
Render()Polycode::SceneLight [virtual]
renderWireframePolycode::Entity
Roll(Number roll)Polycode::Entity
Scale(Number x, Number y, Number z)Polycode::Entity
SceneLight(int type, Scene *parentScene, Number intensity, Number constantAttenuation=1, Number linearAttenuation=1, Number quadraticAttenuation=1)Polycode::SceneLight
setAttenuation(Number constantAttenuation, Number linearAttenuation, Number quadraticAttenuation)Polycode::SceneLight
setBBoxRadius(Number rad)Polycode::Entity
setColor(Number r, Number g, Number b, Number a)Polycode::Entity
setColor(Color color)Polycode::Entity
setColorInt(int r, int g, int b, int a)Polycode::Entity
setDiffuseLightColor(Number r, Number g, Number b)Polycode::SceneLight [inline]
setIntensity(Number newIntensity)Polycode::SceneLight
setLightColor(Number r, Number g, Number b, Number a=1.0)Polycode::SceneLight [inline]
setMask(Entity *mask)Polycode::Entity
setParentEntity(Entity *entity)Polycode::Entity
setPitch(Number pitch)Polycode::Entity
setPosition(Number x, Number y, Number z)Polycode::Entity
setPosition(const Vector3 &posVec)Polycode::Entity
setPositionX(Number x)Polycode::Entity
setPositionY(Number y)Polycode::Entity
setPositionZ(Number z)Polycode::Entity
setRoll(Number roll)Polycode::Entity
setRotationQuat(Number w, Number x, Number y, Number z)Polycode::Entity
setScale(Number x, Number y, Number z)Polycode::Entity
setScale(const Vector3 &v)Polycode::Entity
setScaleX(Number x)Polycode::Entity
setScaleY(Number y)Polycode::Entity
setScaleZ(Number z)Polycode::Entity
setShadowMapFOV(Number fov)Polycode::SceneLight
setSpecularLightColor(Number r, Number g, Number b, Number a)Polycode::SceneLight [inline]
setSpotlightProperties(Number spotlightCutoff, Number spotlightExponent)Polycode::SceneLight [inline]
setTransformByMatrix(const Matrix4 &matrix)Polycode::Entity
setTransformByMatrixPure(const Matrix4 &matrix)Polycode::Entity
setUserData(void *userData)Polycode::Entity
setYaw(Number yaw)Polycode::Entity
specularLightColorPolycode::SceneLight
testMouseCollision(Number x, Number y)Polycode::SceneEntity [inline, virtual]
Translate(Number x, Number y, Number z)Polycode::Entity
Translate(const Vector3 &tVec)Polycode::Entity
Update()Polycode::Entity [inline, virtual]
updateEntityMatrix()Polycode::Entity
visibilityAffectsChildrenPolycode::Entity
visiblePolycode::Entity
Yaw(Number yaw)Polycode::Entity