Polycode
|
angleBetween(const Vector3 &dest) | Polycode::Vector3 | [inline] |
crossProduct(const Vector3 &vec2) const | Polycode::Vector3 | [inline] |
distance(const Vector3 &vec2) const | Polycode::Vector3 | [inline] |
dot(const Vector3 &u) const | Polycode::Vector3 | [inline] |
length() const | Polycode::Vector3 | [inline] |
Normalize() | Polycode::Vector3 | |
set(Number x, Number y, Number z) | Polycode::Vector3 | |
Vector3(Number x, Number y, Number z) | Polycode::Vector3 | |
Vector3(Number val) | Polycode::Vector3 | |
Vector3() | Polycode::Vector3 | |
x | Polycode::Vector3 | |
y | Polycode::Vector3 | |
z | Polycode::Vector3 |