Physics3D
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A wrapped around SceneEntity that provides collision information. More...
Inherited by Polycode::PhysicsSceneEntity.
Public Member Functions | |
CollisionSceneEntity (SceneEntity *entity, int type, bool compoundChildren=false) | |
Main constructor. | |
Collision scene entity | |
Public methods | |
SceneEntity * | getSceneEntity () |
int | getType () |
Static Public Attributes | |
static const int | SHAPE_BOX = 0 |
Box shape. | |
static const int | SHAPE_TERRAIN = 1 |
Terrain shape. | |
static const int | SHAPE_SPHERE = 2 |
Sphere shape. | |
static const int | SHAPE_MESH = 3 |
Mesh shape. | |
static const int | CHARACTER_CONTROLLER = 4 |
Character controller shape. | |
static const int | SHAPE_CAPSULE = 5 |
Capsule shape. | |
static const int | SHAPE_PLANE = 6 |
Plane shape. | |
static const int | SHAPE_CONE = 7 |
Cone shape. | |
static const int | SHAPE_CYLINDER = 8 |
Cylinder shape. |
A wrapped around SceneEntity that provides collision information.