Polycode
|
addVertex(Number x, Number y, Number z) | Polycode::Polygon | |
addVertex(Number x, Number y, Number z, Number u, Number v) | Polycode::Polygon | |
addVertex(Vertex *vertex) | Polycode::Polygon | |
calculateNormal() | Polycode::Polygon | |
calculateTangent() | Polycode::Polygon | |
flipUVY() | Polycode::Polygon | |
getFaceNormal() | Polycode::Polygon | |
getFaceTangent() | Polycode::Polygon | |
getVertex(unsigned int index) | Polycode::Polygon | |
getVertexCount() | Polycode::Polygon | |
Polygon() | Polycode::Polygon | |
removeVertex(int index) | Polycode::Polygon | |
setNormal(Vector3 normal) | Polycode::Polygon | |
useVertexNormals | Polycode::Polygon |