, including all inherited members.
addChild(Entity *newChild) | Polycode::Entity | |
addEntity(Entity *newChild) | Polycode::Entity | |
addEventListener(EventHandler *handler, int eventCode) | Polycode::EventDispatcher | |
alphaTest | Polycode::Entity | |
backfaceCulled | Polycode::Entity | |
billboardMode | Polycode::Entity | |
billboardRoll | Polycode::Entity | |
blendingMode | Polycode::Entity | |
cacheToVertexBuffer(bool cache) | Polycode::SceneMesh | |
castShadows | Polycode::SceneEntity | |
clearMask() | Polycode::Entity | |
color | Polycode::Entity | |
colorAffectsChildren | Polycode::Entity | |
custEntityType | Polycode::Entity | |
depthOnly | Polycode::Entity | |
depthTest | Polycode::Entity | |
depthWrite | Polycode::Entity | |
dirtyMatrix(bool val) | Polycode::Entity | |
dispatchEvent(Event *event, int eventCode) | Polycode::EventDispatcher | |
enabled | Polycode::Entity | |
EventDispatcher() | Polycode::EventDispatcher | |
EventHandler() | Polycode::EventHandler | |
getBBoxRadius() const | Polycode::Entity | |
getChildAtIndex(unsigned int index) | Polycode::Entity | |
getCombinedColor() const | Polycode::Entity | |
getCombinedPitch() const | Polycode::Entity | |
getCombinedPosition() const | Polycode::Entity | |
getCombinedRoll() const | Polycode::Entity | |
getCombinedYaw() const | Polycode::Entity | |
getCompoundBBoxRadius() const | Polycode::Entity | |
getCompoundScale() const | Polycode::Entity | |
getConcatenatedMatrix() const | Polycode::Entity | |
getConcatenatedRollMatrix() const | Polycode::Entity | |
getLookAtMatrix(const Vector3 &loc, const Vector3 &upVector=Vector3(0, 1, 0)) | Polycode::Entity | |
getMaterial() | Polycode::SceneMesh | |
getMesh() | Polycode::SceneMesh | |
getNumChildren() | Polycode::Entity | |
getParentEntity() const | Polycode::Entity | |
getPitch() const | Polycode::Entity | |
getPosition() const | Polycode::Entity | |
getRoll() const | Polycode::Entity | |
getRotationQuat() const | Polycode::Entity | |
getScale() const | Polycode::Entity | |
getSkeleton() | Polycode::SceneMesh | |
getTexture() | Polycode::SceneMesh | |
getTransformMatrix() const | Polycode::Entity | |
getUserData() | Polycode::Entity | |
getYaw() const | Polycode::Entity | |
handleEvent(Event *event) | Polycode::EventHandler | [inline, virtual] |
loadSkeleton(const String &fileName) | Polycode::SceneMesh | |
loadTexture(const String &fileName, bool clamp=true) | Polycode::SceneMesh | |
lookAt(const Vector3 &loc, const Vector3 &upVector=Vector3(0, 1, 0)) | Polycode::Entity | |
lookAtEntity(Entity *entity, const Vector3 &upVector=Vector3(0, 1, 0)) | Polycode::Entity | |
ownsChildren | Polycode::Entity | |
ownsMesh | Polycode::SceneMesh | |
ownsSkeleton | Polycode::SceneMesh | |
ownsTexture | Polycode::SceneMesh | |
Pitch(Number pitch) | Polycode::Entity | |
rebuildRotation() | Polycode::Entity | |
rebuildTransformMatrix() | Polycode::Entity | |
recalculateBBox() | Polycode::Entity | |
removeAllHandlers() | Polycode::EventDispatcher | |
removeAllHandlersForListener(void *listener) | Polycode::EventDispatcher | |
removeChild(Entity *entityToRemove) | Polycode::Entity | |
removeEventListener(EventHandler *handler, int eventCode) | Polycode::EventDispatcher | |
Render() | Polycode::SceneMesh | [virtual] |
renderWireframe | Polycode::Entity | |
Roll(Number roll) | Polycode::Entity | |
Scale(Number x, Number y, Number z) | Polycode::Entity | |
SceneMesh(const String &fileName) | Polycode::SceneMesh | |
SceneMesh(int meshType) | Polycode::SceneMesh | |
SceneMesh(Mesh *mesh) | Polycode::SceneMesh | |
setBBoxRadius(Number rad) | Polycode::Entity | |
setColor(Number r, Number g, Number b, Number a) | Polycode::Entity | |
setColor(Color color) | Polycode::Entity | |
setColorInt(int r, int g, int b, int a) | Polycode::Entity | |
setMask(Entity *mask) | Polycode::Entity | |
setMaterial(Material *material) | Polycode::SceneMesh | |
setMaterialByName(const String &materialName) | Polycode::SceneMesh | |
setMesh(Mesh *mesh) | Polycode::SceneMesh | |
setParentEntity(Entity *entity) | Polycode::Entity | |
setPitch(Number pitch) | Polycode::Entity | |
setPosition(Number x, Number y, Number z) | Polycode::Entity | |
setPosition(const Vector3 &posVec) | Polycode::Entity | |
setPositionX(Number x) | Polycode::Entity | |
setPositionY(Number y) | Polycode::Entity | |
setPositionZ(Number z) | Polycode::Entity | |
setRoll(Number roll) | Polycode::Entity | |
setRotationQuat(Number w, Number x, Number y, Number z) | Polycode::Entity | |
setScale(Number x, Number y, Number z) | Polycode::Entity | |
setScale(const Vector3 &v) | Polycode::Entity | |
setScaleX(Number x) | Polycode::Entity | |
setScaleY(Number y) | Polycode::Entity | |
setScaleZ(Number z) | Polycode::Entity | |
setSkeleton(Skeleton *skeleton) | Polycode::SceneMesh | |
setTexture(Texture *texture) | Polycode::SceneMesh | |
setTransformByMatrix(const Matrix4 &matrix) | Polycode::Entity | |
setTransformByMatrixPure(const Matrix4 &matrix) | Polycode::Entity | |
setUserData(void *userData) | Polycode::Entity | |
setYaw(Number yaw) | Polycode::Entity | |
testMouseCollision(Number x, Number y) | Polycode::SceneEntity | [inline, virtual] |
Translate(Number x, Number y, Number z) | Polycode::Entity | |
Translate(const Vector3 &tVec) | Polycode::Entity | |
Update() | Polycode::Entity | [inline, virtual] |
updateEntityMatrix() | Polycode::Entity | |
visibilityAffectsChildren | Polycode::Entity | |
visible | Polycode::Entity | |
Yaw(Number yaw) | Polycode::Entity | |